Improving our Lines of Communication with the Community
As customers, your satisfaction and input is critical to the success of Second Life. However, we know that it has sometimes been confusing and difficult to communicate with us and we can always do a better job of listening. Toward that end, we’ve taken a hard look at all of our Resident-Linden communication paths and [...]
[TIPS] Get the most out of your input devices!
What gadgets can I use to control Second Life? At a minimum, you need a keyboard and mouse to use Second Life. But they’re not the only options. While it’s largely uncharted territory, some experimenting with other input devices — or even maximizing what you already have — can yield great results. In other words, [...]
Deploys for the Week of 2011-02-07
Hey all, here’s the line up for the week: Second Life Server (main channel)We’ll be promoting the Interest List project from BlueSteel to the main grid. The Interest List is what determines what objects to send to the viewer, and this modification is aimed at sending more relevant objects to the viewer faster. 2011-02-08, 4:00am: [...]
Feel the Love on Valentine’s Day
Calling all romantics! Mark your calendars for the annual Kiss-a-Linden/Kiss-a-Volunteer event, taking place from 7:00 a.m. PST to 7:00 p.m. PST on Monday, February 14. That’s right—an entire day to hug, kiss, and cuddle your fellow Residents and Lindens! We big-red-heart our community volunteers and hope you do too! We invite volunteers to sign up [...]
Spring Break in Second Life – Show Us Your Look!
No matter where you are in the world, it’s always sunny somewhere in Second Life. The SL editorial team is getting ready for “Spring Break” with a search for the hottest beaches and outdoor club spots to spotlight in the Destination Guide, as well as the March edition of The Sandbox newsletter. Where do you [...]
Deploys for the Week of 2011-01-31
Hey guys, another week, another deploy Here’s the lineup: Second Life Server (main channel)The “Viewer Metrics” project is going to be promoted. Nothing glitzy is coming to the grid with this deploy, but it will help us better understand how the other, glitzier, things we deploy affect things like viewer frame rate. 2011-02-01, 5:00am: Second [...]