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	<lastBuildDate>Thu, 19 Jan 2012 20:42:02 +0000</lastBuildDate>
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		<item>
		<title>UPDATE – Release changes for OSgrid OpenSimulator 0.7.3.dev.eea726d</title>
		<link>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-eea726d.html</link>
		<comments>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-eea726d.html#comments</comments>
		<pubDate>Thu, 19 Jan 2012 20:42:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[0.7.3.dev.eea726d]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[OSgrid]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-eea726d.html</guid>
		<description><![CDATA[Hello everyone, I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality. The main changes are to the GridCommon.ini and the OpenSim.ini. the following section needs to be added, see the [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality.</p>
<p>The main changes are to the GridCommon.ini and the OpenSim.ini. the following section needs to be added, see the link for fully updated GridCommon.ini and OpenSim.ini</p>
<p><font face="Arial" color="#FF9933" size="3"><br />
GridCommon.ini Changes<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[GridInfo]
   ;
   ; Change this to your grid info service
   ;
   GridInfoURI = "http://hg.osgrid.org:80"</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font><br />
The above changes to GridCommon.ini are not required, this is a new addition to the OSgrid GridCommon.ini and what it does is allow the following OSSL functions osGetGridName, osGetGridNick, osGetGridLoginURI to function as intended in grid mode.  This section goes below the [InventoryService] section and just above the [GridService] sections.</p>
<p>The changes to the OpenSim.ini are also not required I have simply just brought the OSgrid release OpenSim.ini to be inline with the Core OpenSimulator OpenSim.ini.example file so that we can provide the best level of support to the core development team in terms of debugging.  While these changes are not required we do recommend you take the time to bring your configurations up to date to insure you are getting the maximum compatibility from this and future OpenSimulator releases.</p>
<p>If you have any questions or need help with this update please join us on our IRC chat channel at irc.freenode.net #osgrid or you can use the web chat</p>
<p>Good luck everyone,<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/474/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=474&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		</item>
		<item>
		<title>UPDATE – Release changes for OSgrid OpenSimulator 0.7.3.dev.43173f1</title>
		<link>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-43173f1.html</link>
		<comments>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-43173f1.html#comments</comments>
		<pubDate>Sun, 15 Jan 2012 06:42:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[0.7.3.dev.43173f1]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[OSgrid]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-43173f1.html</guid>
		<description><![CDATA[Hello Everyone, This new release now has a major overhaul to the GridCommon.ini GridCommon.ini : You are going to basically want to replace everything below the [DatabaseService] starting with [Modules] section. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; [DatabaseService] ; ; ### Choose the DB ; ; SQLite Include-Storage = "config-include/storage/SQLiteStandalone.ini"; ; Unfortunately the current SQLite database plugin is not compatible [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone,<br />
    This new release now has a major overhaul to the GridCommon.ini GridCommon.ini : </p>
<p>You are going to basically want to replace everything below the [DatabaseService] starting with [Modules] section.<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<pre>
[DatabaseService]
    ;
    ; ### Choose the DB
    ;

    ; SQLite
    Include-Storage = "config-include/storage/SQLiteStandalone.ini";

    ; Unfortunately the current SQLite database plugin is not compatible with Mac OSX.  You can still use the older
    ; legacy sqlite library if you are using Mono 2.4.  Please see the notes in OpenSim.ini (search for sqlite)
    ; for more details
    ;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";

    ; MySql
    ; Uncomment these lines if you want to use mysql storage
    ; Change the connection string to your db details
    ;StorageProvider = "OpenSim.Data.MySQL.dll"
    ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
    ; Uncomment this line if you are using MySQL and want to use a different database for estates
    ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"

[Modules]
    ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
    ;; Copy the config .example file into your own .ini file and change configs there

    AssetCaching = "FlotsamAssetCache"
    Include-FlotsamCache = "config-include/FlotsamCache.ini"

    ;AssetCaching = "CenomeMemoryAssetCache"
    ;Include-CenomeCache = "config-include/CenomeCache.ini"

    ;AssetCaching = "GlynnTuckerAssetCache"

    ;; Optionally, the port for the LLProxyLoginModule module can be changed

    ;Setup_LLProxyLoginModule = "9090/"

    ;; Authorization is not on by default, as it depends on external php
    ;AuthorizationServices	= "RemoteAuthorizationServicesConnector"

[AssetService]

    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "assets/AssetSets.xml"

    ;
    ; change this to your grid-wide asset server
    ;
    AssetServerURI = "http://assets.osgrid.org"

[InventoryService]
    ;
    ; change this to your grid-wide inventory server
    ;
    InventoryServerURI = "http://inventory.osgrid.org"

[GridService]
    ;
    ; change this to your grid-wide grid server
    ;
    GridServerURI = "http://grid.osgrid.org"
    AllowHypergridMapSearch = true

    ;; Directory for map tile images of linked regions
    MapTileDirectory = "./maptiles"

    ; === HG ONLY ===
	;; change this to the address of your Gatekeeper service
	;; (usually bundled with the rest of the services in one
	;; Robust server in port 8002, but not always)
	Gatekeeper="http://hg.osgrid.org:80"

[Messaging]
    ; === HG ONLY ===
    ;; change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port 8002, but not always)
    Gatekeeper = "http://hg.osgrid.org:80"

[AvatarService]
    ;
    ; change this to your grid-wide grid server
    ;
    AvatarServerURI = "http://avatar.osgrid.org"

[PresenceService]
    ;
    ; change this to your grid-wide presence server
    ;
    PresenceServerURI = "http://presence.osgrid.org"

[UserAccountService]
    ;
    ; change this to your grid-wide user accounts server
    ;
    UserAccountServerURI = "http://users.osgrid.org"

[GridUserService]
    ;
    ; change this to your grid-wide user accounts server
    ;
    GridUserServerURI = "http://users.osgrid.org"

[AuthenticationService]
    ;
    ; change this to your grid-wide authentication server
    ;
    AuthenticationServerURI = "http://login.osgrid.org"

[FriendsService]
    ;
    ; change this to your grid-wide friends server
    ;
    FriendsServerURI = "http://friends.osgrid.org"

[HGInventoryAccessModule]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    HomeURI = "http://hg.osgrid.org:80/user"
    Gatekeeper = "http://hg.osgrid.org:80"
	;; If you want to protect your assets from being copied by foreign visitors
	;; uncomment the next line. You may want to do this on sims that have licensed content.
	; OutboundPermission = False

[UserAgentService]
    ;
    ; === HG ONLY ===
    ; Change this to your user agent server (HG robust)
    ;
    UserAgentServerURI = "http://hg.osgrid.org:80"

[MapImageService]
   	MapImageServerURI = "http://maptiles.osgrid.org:80"

[Profile]
    ; Change it to your own HTTP server to have the Profile server work
    ProfileURL = http://profiles.osgrid.org/profile.php
</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
</font></p>
<p>These changes are to bring the OSgrid version of this file inline with the Core OpenSimulator version for better support and ease of understanding.</p>
<p>We have also updated the osProfiles module to now better support HG profiles, you will need to download the new osProfile DLL if you are compiling OpenSimulator yourself, if you use our release it is already included and you do not have to do anything, to download the new DLL click here OpenSimProfile.Modules.dll</p>
<p>You can download the latest release here : osgrid.opensim-01142012.v0.7.3.43173f1.zip</p>
<p>If you have any questions or need help with this update please join us on our IRC chat channel at irc.freenode.net #osgrid or you can use the web chat</p>
<p>Good luck everyone,<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/472/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=472&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28652/1">OSGrid News</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UPDATE – Release changes for OSgrid OpenSimulator 0.7.3.dev.34c42cd</title>
		<link>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-34c42cd.html</link>
		<comments>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-34c42cd.html#comments</comments>
		<pubDate>Mon, 09 Jan 2012 10:29:13 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[0.7.3.dev.34c42cd]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[OSgrid]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-34c42cd.html</guid>
		<description><![CDATA[Hello Everyone, This new release now has an UPDATED cap enabled for Inventory over HTTP for v2 and v3 viewers and requires changes to your OpenSim.ini : Replace the following section &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; [ClientStack.LindenCaps] ;; For the long list of capabilities, see OpenSimDefaults.ini ;; Here are the few ones you may want to change. Possible values [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone,<br />
    This new release now has an <b>UPDATED</b> cap enabled for Inventory over HTTP for v2 and v3 viewers and requires changes to your OpenSim.ini :</p>
<p>Replace the following section<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<pre>
[ClientStack.LindenCaps]
    ;; For the long list of capabilities, see OpenSimDefaults.ini
    ;; Here are the few ones you may want to change. Possible values
    ;; are:
    ;;   "" -- empty, capability disabled
    ;;   "localhost" -- capability enabled and served by the simulator
    ;;   "" -- capability enabled and served by some other server
    ;;
    ; These are enabled by default to localhost. Change if you see fit.
    Cap_GetTexture = "localhost"
    Cap_GetMesh = "localhost"
    ; This is disabled by default. Change if you see fit. Note that
    ; serving this cap from the simulators may lead to poor performace.
    Cap_FetchInventoryDescendents2 = "localhost"
    Cap_FetchInventory2 = "localhost"
</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
</font></p>
<p>be very sure you remove the following from this section if you have it<br />
<font face="Arial" color="#FF9933" size="3"></p>
<pre>
    Cap_WebFetchInventoryDescendents = "localhost"
</pre>
<p></font></p>
<p>and this is the new addition to that section<br />
<font face="Arial" color="#FF9933" size="3"></p>
<pre>
    Cap_FetchInventory2 = "localhost"
</pre>
<p></font></p>
<p>This new addition should improve inventory loading performance for all V2/V3 viewers and fix inventory not loading fully in Imprudence viewer and could improve overall performance for your simulators.</p>
<p>we have also updated the osProfiles module to now support HG profiles, you will need to download the new osProfile DLL if you are compiling OpenSimulator yourself, if you use our release it is already included and you do not have to do anything, to download the new DLL click here OpenSimProfile.Modules.dll</p>
<p>You can download the latest release here : osgrid.opensim-01092012.v0.7.3.34c42cd.zip</p>
<p>If you have any questions or need help with this update please join us on our IRC chat channel at irc.freenode.net #osgrid or you can use the web chat</p>
<p>Good luck everyone,<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/468/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=468&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		</item>
		<item>
		<title>UPDATE – Release changes for OSgrid OpenSimulator 0.7.3.dev.585fc5e</title>
		<link>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-585fc5e.html</link>
		<comments>http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-585fc5e.html#comments</comments>
		<pubDate>Sat, 03 Dec 2011 08:29:48 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[0.7.3.dev.585fc5e]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[OSgrid]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/update-%e2%80%93-release-changes-for-osgrid-opensimulator-0-7-3-dev-585fc5e.html</guid>
		<description><![CDATA[Hello Everyone, This new release now has a new cap enabled for Inventory over HTTP for v2 and v3 viewers and requires changes to your OpenSim.ini : &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; [ClientStack.LindenCaps] ;; For the long list of capabilities, see OpenSimDefaults.ini ;; Here are the few ones you may want to change. Possible values ;; are: ;; "" [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone,<br />
    This new release now has a new cap enabled for Inventory over HTTP for v2 and v3 viewers and requires changes to your OpenSim.ini :</p>
<p><font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<pre>
[ClientStack.LindenCaps]
    ;; For the long list of capabilities, see OpenSimDefaults.ini
    ;; Here are the few ones you may want to change. Possible values
    ;; are:
    ;;   "" -- empty, capability disabled
    ;;   "localhost" -- capability enabled and served by the simulator
    ;;   "" -- capability enabled and served by some other server
    ;;
    ; These are enabled by default to localhost. Change if you see fit.
    Cap_GetTexture = "localhost"
    Cap_GetMesh = "localhost"
    ; This is disabled by default. Change if you see fit. Note that
    ; serving this cap from the simulators may lead to poor performace.
    Cap_WebFetchInventoryDescendents = "localhost"
    Cap_FetchInventoryDescendents2 = "localhost"
</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
</font><br />
This new addition should improve inventory loading performance for all V2/V3 based viewers and could improve overall performance for your simulators.</p>
<p>If you have any questions or need help with this update please join us on our IRC chat channel at irc.freenode.net #osgrid or you can use the web chat</p>
<p>Good luck everyone,<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/463/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=463&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28650/1">OSGrid News</a></p>
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		</item>
		<item>
		<title>OSG4B Its Party Time! Come and Celebrate with us!!</title>
		<link>http://www.simlands.com/osgrid-news/osg4b-its-party-time-come-and-celebrate-with-us.html</link>
		<comments>http://www.simlands.com/osgrid-news/osg4b-its-party-time-come-and-celebrate-with-us.html#comments</comments>
		<pubDate>Fri, 22 Jul 2011 09:42:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[Celebrate]]></category>
		<category><![CDATA[Come]]></category>
		<category><![CDATA[OSG4B]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/osg4b-its-party-time-come-and-celebrate-with-us.html</guid>
		<description><![CDATA[OSgrid celebrates it&#8217;s 4th birthday from 22nd to 25th of July. Come and be a part of it! There is an exhibition on &#8220;OSG4B Festival&#8221; region that you can browse at your own leisure and some residents have prepared special events on their regions for you to enjoy. Those that have been announced are: * [...]]]></description>
			<content:encoded><![CDATA[<p>OSgrid celebrates it&#8217;s 4th birthday from 22nd to 25th of July. Come and be a part of it!</p>
<p>There is an exhibition on &#8220;OSG4B Festival&#8221; region that you can browse at your own leisure and some residents have prepared special events on their regions for you to enjoy.</p>
<p>Those that have been announced are:<br />
* All day 22nd &#8211; 23rd: Dance Party at region Lani, Throne Room and Pyramid Ballroom with Costume Party, dress as you like<br />
* All day 22nd &#8211; 23rd: RolePlay Combat, Challenges, and Duels at region ixi, desert caves area and The Great Hall of Combat<br />
* 22nd at 19.00 UTC: Friday Dance Party OSgrid Birthday Special at region Close Encounter<br />
* 22nd at 23.00 UTC: Live music by Rafaella Docherty and streamed western for 4 hours at Western Saloon at region Calamity Farm<br />
* All day 23rd: Art installation with paintings from Rainer Hübner on region CB Showroom<br />
* 23rd at 10.00 UTC: Guided tour of OSgrid with demonstration of building by Larysa Firehawk. The tour will be display on a big screen in RL Australia. Everyone welcome to participate<br />
* 23rd at 19.00 UTC: Psytrance dance party “Living picture” at region CB Showroom with music by DJ Galen<br />
* 24th at 21.00 UTC: Live music at the Maritime Hotel at region OSG4B Festival presented by stiofain nbmcmedia</p>
<p>http://slurl.com/secondlife/OSG4B%20Festival/128/128/50</p>
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		<item>
		<title>IMPORTANT : New .ini changes in 06-16-2011 release</title>
		<link>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-16-2011-release.html</link>
		<comments>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-16-2011-release.html#comments</comments>
		<pubDate>Thu, 16 Jun 2011 23:36:14 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[.ini]]></category>
		<category><![CDATA[06162011]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Important]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-16-2011-release.html</guid>
		<description><![CDATA[Hello everyone, I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality. The main changes are to the GridCommon.ini and the OpenSim.ini. the follow section needs to be updated, see the [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality.</p>
<p>The main changes are to the GridCommon.ini and the OpenSim.ini. the follow section needs to be updated, see the link for fully updated GridCommon.ini and OpenSim.ini</p>
<p><font face="Arial" color="#FF9933" size="3"><br />
OpenSim.ini Changes<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[RegionReady]
    ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
    ; default is false
    enabled = true

    ; Channel on which to signal region readiness through a message
    ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
    ; - the first field indicating whether this is an initial server startup
    ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
    ; - the third field is a number indicating how many scripts failed to compile
    ; - "oar error" if supplied, provides the error message from the OAR load
    channel_notify = -800
    ; - disallow logins while scripts are loading
    login_disable = true
    ; - send an alert as json to a service
    ; alert_uri = "http://myappserver.net/my_handler/"</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font><br />
The above changes to OpenSim.ini are not required, this is a new addition to the OSgrid OpenSim.ini and what it does is disables the ability for users to log into your simulator until scripts are completely loaded, this can improve performance especially after a sim crash when everyone is clamoring to log back into your sim which can result in a simulator crash if scripts are still starting up, again this is not a required update be we highly recommend you add this to your configuration for best performance.</p>
<p><font face="Arial" color="#FF9933" size="3"><br />
GridCommon.ini Changes<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[MapImageService]
   	MapImageServerURI = "http://maptiles.osgrid.org:80"</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font><br />
The above changes to GridCommon.ini are required for users who wish to use the Linden Lab v2 or TPV based V2 Viewers so you can see map tiles on the in world map system, you will only be able to see tiles on regions that have been upgraded and have added this variable to their GridCommon.ini file.  So please do not panic when you do not see a full map it will likely take a few weeks for everyone to take notice of these changes and get their simulators fully updated. If you see your neighbors have not updated yet and you know how to reach them please let them know it is time to update.</p>
<p>If you have any questions or need help with this update please join us on our IRC chat channel at irc.freenode.net #osgrid or you can use the web chat</p>
<p>Good luck everyone,<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
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<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28648/1">OSGrid News</a></p>
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		<item>
		<title>.ini changes and Hypergrid for osgrid</title>
		<link>http://www.simlands.com/osgrid-news/ini-changes-and-hypergrid-for-osgrid.html</link>
		<comments>http://www.simlands.com/osgrid-news/ini-changes-and-hypergrid-for-osgrid.html#comments</comments>
		<pubDate>Wed, 15 Jun 2011 07:39:54 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[.ini]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OSgrid]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/ini-changes-and-hypergrid-for-osgrid.html</guid>
		<description><![CDATA[Hello everyone, I have posted another new release and there are some changes I would like to highlight in this new version. Because of some of the recent advancements with hypergrid I have decided to automatically enable Hypergrid in the newest release and we recommend everyone do the same to widen the already popular hypergrid, [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>  I have posted another new release and there are some changes I would like to highlight in this new version. Because of some of the recent advancements with hypergrid I have decided to automatically enable Hypergrid in the newest release and we recommend everyone do the same to widen the already popular hypergrid, this is not required but it will help with testing and further advance hypergrid stability and make traversing many grids and standalones much easier for you and your guests.  Below are some of the changes in the new OpenSim.ini which i also took the time to clean up and bring more in-line with the default OpenSimulator version.<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[PrimLimitsModule]
    ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
    ;; Enable parcel prim limits.  Off by default to emulate pre-existing behavior.
    EnforcePrimLimits = true

[Architecture]
    Include-Architecture = "config-include/GridHypergrid.ini"</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font></p>
<p>I have also decided to enable toe EnforcePrimLimits feature, which is not required, but will help you manage your sims better if you are so interested in doing, you can increase the prim limit of your simulators by adding the following in your Regions.ini<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>MaxPrims = 45000</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font></p>
<p>Even though these changes are not required, we do recommend that everyone update to one of the two last releases posted on the website in the downloads section as there are issues with teleporting from non-HG regions to HG regions on previous releases and this should alleviate those issues.  If you have any questions or need assistance with upgrading please visit us on our IRC channel at irc.freenode.net #osgrid or use the web chat.</p>
<p>Good Luck everyone.<br />
Michael Emory Cerquoni<br />
OSGrid President</p>
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		<item>
		<title>24 Hours of Downtime starting Sunday June 19th 9pm PDT</title>
		<link>http://www.simlands.com/osgrid-news/24-hours-of-downtime-starting-sunday-june-19th-9pm-pdt.html</link>
		<comments>http://www.simlands.com/osgrid-news/24-hours-of-downtime-starting-sunday-june-19th-9pm-pdt.html#comments</comments>
		<pubDate>Tue, 14 Jun 2011 01:32:01 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[19th]]></category>
		<category><![CDATA[Downtime]]></category>
		<category><![CDATA[hours]]></category>
		<category><![CDATA[June]]></category>
		<category><![CDATA[starting]]></category>
		<category><![CDATA[Sunday]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/24-hours-of-downtime-starting-sunday-june-19th-9pm-pdt.html</guid>
		<description><![CDATA[Hello everyone, This coming Sunday, June 19th at 9pm PDT (12am Eastern USA June 20th, Monday) for approximately 24 hours the grid will be down to undergo upgrades and database maintenance, we will be moving the website and grid services (ROBUST) onto new hardware. We will also be converting some of the back end databases [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>    This coming Sunday, June 19th at 9pm PDT (12am Eastern USA June 20th, Monday) for approximately 24 hours the grid will be down to undergo upgrades and database maintenance, we will be moving the website and grid services (ROBUST) onto new hardware.  We will also be converting some of the back end databases to a new storage engine.  There is no need to shut your simulators down though they will not be accessible, if you wish to avoid constant spewing of errors on your simulator consoles we recommend you end task on the simulator (ctrl+c) but we do not recommend doing a proper shutdown as this will remove your region from the grid database and you could potentially loose your space. We also recommend that you take the time this week to create backup files of your simulators and potentially your inventory via OAR and IAR backups.  If you require assistance please join us on our IRC chat channel at irc.freenode.net or use the web chat here. To get the most current updates please follow us at our twitter account http://twitter.com/osgrid.</p>
<p>Thanks everyone<br />
Michael Emory Cerquoni<br />
OSgrid President</p>
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		<item>
		<title>IMPORTANT : New .ini changes in 06-12-2011 release</title>
		<link>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-12-2011-release.html</link>
		<comments>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-12-2011-release.html#comments</comments>
		<pubDate>Mon, 13 Jun 2011 00:33:41 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[.ini]]></category>
		<category><![CDATA[06122011]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Important]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-12-2011-release.html</guid>
		<description><![CDATA[Hello everyone, I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality. The main changes are to the GridCommon.ini the follow section needs to be updated, see the link for fully [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality.</p>
<p>The main changes are to the GridCommon.ini the follow section needs to be updated, see the link for fully updated GridCommon.ini<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[HGInventoryAccessModule]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    ProfileServerURI = "http://users.osgrid.org"
    Gatekeeper = "http://hg.osgrid.org:80"
	;; If you want to protect your assets from being copied by foreign visitors
	;; uncomment the next line. You may want to do this on sims that have licensed content.
	; OutboundPermission = False</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font></p>
<p>This section is the only change in this release. If you have any questions or need any assistance please join us on our IRC channel @ irc.freenode.net or use the web chat</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/448/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=448&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		<item>
		<title>IMPORTANT : New .ini changes in 06-02-2011 release</title>
		<link>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-02-2011-release.html</link>
		<comments>http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-02-2011-release.html#comments</comments>
		<pubDate>Fri, 03 Jun 2011 05:42:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[.ini]]></category>
		<category><![CDATA[06022011]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Important]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/important-new-ini-changes-in-06-02-2011-release.html</guid>
		<description><![CDATA[Hello everyone, I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality. The main changes are to the GridCommon.ini the follow sections need to be added see the link for fully [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>I have posted a new version of OSgrid Simulator release on the website today, there are some important changes that you should be aware of before upgrading to make sure you retain 100% functionality.</p>
<p>The main changes are to the GridCommon.ini the follow sections need to be added see the link for fully updated GridCommon.ini<br />
<font face="Arial" color="#FF9933" size="3"><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<pre>[UserAgentService]
    ;
    ; === HG ONLY ===
    ; Change this to your user agent server (HG robust)
    ;
    UserAgentServerURI = "http://hg.osgrid.org:80"

[Messaging]
    ; === HG ONLY ===
    ;; change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port 8002, but not always)
    Gatekeeper = "http://hg.osgrid.org:80"

[Profile]
    ; Change it to your own HTTP server to have the Profile server work
    Module = "OpenProfileModule"
    ProfileURL = http://profiles.osgrid.org/profile.php</pre>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
</font><br />
You should also remove the [Profile] section from your OpenSim.ini as it is now been moved into the GridCommon.ini as you can see above, this is not mandatory but will cause less confusion later.</p>
<p>These are the only changes to the ini files that you need to make for this update.  The update will facilitate the ability to friend HG visitors you will be able to send them IM&#8217;s and Inventory.</p>
<p>If you have any questions or run into any issues during this upgrade please visit us on our IRC support channel at irc.freenode.net #osgrid or use our web chat.</p>
<p>Good Luck everyone.</p>
<p>Michael Emory Cerquoni<br />
President OSgrid Inc.</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/443/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=443&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28644/1">OSGrid News</a></p>
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		<item>
		<title>ATTENTION : Robust server update this evening.</title>
		<link>http://www.simlands.com/osgrid-news/attention-robust-server-update-this-evening.html</link>
		<comments>http://www.simlands.com/osgrid-news/attention-robust-server-update-this-evening.html#comments</comments>
		<pubDate>Sun, 01 May 2011 22:42:04 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[ATTENTION]]></category>
		<category><![CDATA[evening.]]></category>
		<category><![CDATA[Robust]]></category>
		<category><![CDATA[Server]]></category>
		<category><![CDATA[this]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/attention-robust-server-update-this-evening.html</guid>
		<description><![CDATA[Hello everyone, Just wanted to give everyone a heads up that I will be upgrading our back end Robust server this evening at 10pm PDT. It could take just a few minutes but it could also take many hours I am not sure, but we have put it off for too long and we now [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>Just wanted to give everyone a heads up that I will be upgrading our back end Robust server this evening at 10pm PDT. It could take just a few minutes but it could also take many hours I am not sure, but we have put it off for too long and we now need to move forward. It will not require anyone update their simulators but if you have not upgraded in some time we do recommend you eventually upgrade to on of our latest releases on the website (http://www.osgrid.org/index.php/downloads). If you have any questions please join us on our IRC channel @ irc.freenode.net or use our web chat (http://www.osgrid.org/index.php/freenode).  If you want to get fastest updates please follow us on twitter http://twitter.com/osgrid @osgrid).</p>
<p>Michael Emory Cerquoni<br />
President OSgrid Inc.</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/440/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=440&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		</item>
		<item>
		<title>Network testing on ScienceSim</title>
		<link>http://www.simlands.com/osgrid-news/network-testing-on-sciencesim.html</link>
		<comments>http://www.simlands.com/osgrid-news/network-testing-on-sciencesim.html#comments</comments>
		<pubDate>Fri, 15 Apr 2011 11:35:55 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[ScienceSim]]></category>
		<category><![CDATA[testing]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/network-testing-on-sciencesim.html</guid>
		<description><![CDATA[The virtual worlds team at Intel has been investigating network performance in OpenSim. We recently made changes to prioritization and queuing of scene updates, adaptive client throttles and packet resend timers. Our validation so far has used mostly synthetic workloads but the results indicate greatly improved network performance, especially for high latency and low bandwidth [...]]]></description>
			<content:encoded><![CDATA[<p>The virtual worlds team at Intel has been investigating network performance in OpenSim. We recently made changes to prioritization and queuing of scene updates, adaptive client throttles and packet resend timers. Our validation so far has used mostly synthetic workloads but the results indicate greatly improved network performance, especially for high latency and low bandwidth clients.</p>
<p>We are conducting a networking test in ScienceSim next Tuesday and invite OpenSim users from all geographic locations to join us. We will be running our distributed scene graph (dsg) with a high client/avatar count and logging queues, throttles, and bandwidth characteristics of connected clients.</p>
<p>When: Tuesday, April 19. 9AM PDT (UTC-7).</p>
<p>Where: Login to &#8216;welcome0419&#8242; region on ScienceSim and teleport to a test region from there.</p>
<p>IRC: island.sciencesim.com/6667</p>
<p>#perftest</p>
<p>We&#8217;ll plan on running for an hour but something will probably break sooner. If you come by, please tell us about your experience on IRC or via email. I&#8217;m interested in which viewer you are using and how you are connected to the Internet.</p>
<p>ScienceSim account creation: http://www.sciencesim.com/simian/</p>
<p>Hypergrid probably works but we have not tested it with the dsg regions. I recommend making an account if possible.</p>
<p>Hope you can make it. Thanks,</p>
<p>Dan Lake<br />
Intel Labs<br />
dan.lake@intel.com</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/435/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=435&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		<item>
		<title>OSgrid HyperGrid Asset access fixed</title>
		<link>http://www.simlands.com/osgrid-news/osgrid-hypergrid-asset-access-fixed.html</link>
		<comments>http://www.simlands.com/osgrid-news/osgrid-hypergrid-asset-access-fixed.html#comments</comments>
		<pubDate>Fri, 15 Apr 2011 06:42:03 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[asset]]></category>
		<category><![CDATA[FIXED]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OSgrid]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/osgrid-hypergrid-asset-access-fixed.html</guid>
		<description><![CDATA[Hello Everyone Just wanted to let everyone know that today after doing some Hypergrid testing I came to the realization that we had a URL not configured properly on our Robust server, which seemed to be preventing access to your OSgrid assets on remote servers. This has since been resolved and tested and seems to [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone</p>
<p>Just wanted to let everyone know that today after doing some Hypergrid testing I came to the realization that we had a URL not configured properly on our Robust server, which seemed to be preventing access to your OSgrid assets on remote servers. This has since been resolved and tested and seems to be in good working order again, there are no changes needed on your end, the issue was solely on the back end configuration. We are sorry if this has cause any issues for anyone, if you could please test trying to access your OSgrid inventory while on your personal HG standalones or Grids that would be greatly appreciated. If you would like to provide any feedback please join us on our IRC channel at irc.freenode.net on #osgrid channel, or you can also join our web chat at the following URL : http://www.osgrid.org/index.php/freenode</p>
<p>Thanks everyone.</p>
<p>Michael Emory Cerquoni<br />
OSgrid President</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/437/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=437&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28641/1">OSGrid News</a></p>
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		<item>
		<title>.ini changes for new 04-07-2011 release</title>
		<link>http://www.simlands.com/osgrid-news/ini-changes-for-new-04-07-2011-release.html</link>
		<comments>http://www.simlands.com/osgrid-news/ini-changes-for-new-04-07-2011-release.html#comments</comments>
		<pubDate>Fri, 08 Apr 2011 09:42:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[.ini]]></category>
		<category><![CDATA[04072011]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/ini-changes-for-new-04-07-2011-release.html</guid>
		<description><![CDATA[Hello everyone, There are some new .ini changes in the 04-07-2011 release for osgrid (http://www.osgrid.org/index.php/downloads) The first change is in the GridCommon.ini are as follows, in the [GridService] section [GridService] ; ; change this to your grid-wide grid server ; GridServerURI = "http://grid.osgrid.org" AllowHypergridMapSearch = true ;; Directory for map tile images of linked regions [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>There are some new .ini changes in the 04-07-2011 release for osgrid (http://www.osgrid.org/index.php/downloads)</p>
<p>The first change is in the GridCommon.ini are as follows, in the [GridService] section<br />
<span style="font-family:Arial;font-size:small;"> </span></p>
<pre><span style="font-family:Arial;font-size:small;color:orange;">[GridService]
    ;
    ; change this to your grid-wide grid server
    ;
    GridServerURI = "http://grid.osgrid.org"
    AllowHypergridMapSearch = true

    ;; Directory for map tile images of linked regions
    MapTileDirectory = "./maptiles"

    ; === HG ONLY ===
	;; change this to the address of your Gatekeeper service
	;; (usually bundled with the rest of the services in one
	;; Robust server in port 8002, but not always)
	Gatekeeper="http://hg.osgrid.org:80"</span></pre>
<p><span style="font-family:Arial;font-size:small;"> </span><br />
The changes to this section will prevent automatic hyperlinks from being created on map searches for hypergrid enabled regions, this was causing issues with all map searches that took place after the initial search and all caused all subsequent teleports within the grid to region with the same name as the automatic linking to fail.</p>
<p>The next changes are to the OpenSim.ini and were recommended to me by Mic Bowman from Intel Labs, Intel has been doing exhaustive testing and submitting patches to opensimulator project that should improve networking performance considerably, I have been doing some testing and things are looking very good, some major improvements.  These patches are still not in the core branch and are not quite ready for everyone just yet, but these .ini changes to OpenSim.ini can be used now and we would like everyone to update and give them a try, please let me know right away if you see any improvements or declines in performance after these changes, they are not required but the testing I have done so far seems to show some improvements overall, all the OSgrid Plazas have been running them for the past week or so and everything seems quite normal.  The new section is listed below:<br />
<span style="font-family:Arial;font-size:small;"> </span></p>
<pre><span style="font-family:Arial;font-size:small;color:orange;">[ClientStack.LindenUDP]
    ;; See OpensSimDefaults.ini for the throttle options. You can copy the
    ;; relevant sections and override them here.
    ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
    ;; with the next update!

    async_packet_handling = true

    ; The client socket receive buffer size determines how many
    ; incoming requests we can process; the default on .NET is 8192
    ; which is about 2 4k-sized UDP datagrams. On mono this is
    ; whatever the underlying operating system has as default; for
    ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
    ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
    ; do "sysctl net.core.rmem_default" to find out what your system
    ; uses a default socket receive buffer size.
    ;
    ; client_socket_rcvbuf_size allows you to specify the receive
    ; buffer size LLUDPServer should use. NOTE: this will be limited
    ; by the system's settings for the maximum client receive buffer
    ; size (on linux systems you can set that with "sysctl -w
    ; net.core.rmem_max=X")
    ;
    client_socket_rcvbuf_size = 8388608

    ; Maximum outbound bytes per second for a single scene. This can be used to
    ; throttle total outbound UDP traffic for a simulator. The default value is
    ; 0, meaning no throttling at the scene level. The example given here is
    ; 20 megabits
    ;
    scene_throttle_max_bps = 800000

    ; Maximum bits per second to send to any single client. This will override
    ; the user's viewer preference settings. The default value is 0, meaning no
    ; aggregate throttling on clients (only per-category throttling). The
    ; example given here is 1.5 megabits
    ;
    client_throttle_max_bps = 100000

    ; Per-client bytes per second rates for the various throttle categories.
    ; These are default values that will be overriden by clients
    ;
    resend_default = 10000
    land_default = 10000
    wind_default = 10000
    cloud_default = 10000
    task_default = 10000
    texture_default = 20000
    asset_default = 20000
    state_default = 10000

    ; Per-client maximum burst rates in bytes per second for the various
    ; throttle categories. These are default values that will be overriden by
    ; clients
    ;
    resend_limit = 18750
    land_limit = 29750
    wind_limit = 18750
    cloud_limit = 18750
    task_limit = 18750
    texture_limit = 55750
    asset_limit = 27500
    state_limit = 37000

    ; Configures how ObjectUpdates are aggregated. These numbers
    ; do not literally mean how many updates will be put in each
    ; packet that goes over the wire, as packets are
    ; automatically split on a 1400 byte boundary. These control
    ; the balance between responsiveness of interest list updates
    ; and total throughput. Higher numbers will ensure more full-
    ; sized packets and faster sending of data, but more delay in
    ; updating interest lists
    ;
    ;PrimUpdatesPerCallback = 100

    ; TextureSendLimit determines how many packets will be put on
    ; the outgoing queue each cycle. Like the settings above, this
    ; is a balance between responsiveness to priority updates and
    ; total throughput. Higher numbers will give a better
    ; throughput at the cost of reduced responsiveness to client
    ; priority changes or transfer aborts
    ;
    ;TextureSendLimit = 20

    ; Quash and remove any light properties from attachments not on the
    ; hands. This allows flashlights and lanterns to function, but kills
    ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
    ; will also be affected.
    ;
    ;DisableFacelights = "false"</span></pre>
<p><span style="font-family:Arial;font-size:small;"> </span><br />
A few other notable changes with this release are  that you can now take Coalesced objects, meaning you can actually take multi-prim objects without linking them and have them be one object in your inventory, please note that if your region is hypergrid enabled this function does not work yet, but we do hope to address this issue soon, you can however rez coalesced objects in hypergrid enabled regions, you can just not take them yet.  Next notable thing is that Justin Clark-Casey has fixed sqlite for mac users, you no longer need to use the legacy driver for Mac OSX. here are the notes from Justin&#8217;s fix:<br />
<span style="font-family:Arial;font-size:small;"> </span></p>
<pre><span style="font-family:Arial;font-size:small;color:orange;">Bundle a built-from-source Mac OS X sqlite3 universal dylib with OpenSim and use this instead of the system one.

This means that Mac OS X users can now use the standard sqlite adaptor instead of the legacy one.
This is SQLite 3.7.5.  I configured the build with the line

CFLAGS="-Os -g -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc7400 -DSQLITE_ENABLE_COLUMN_METADATA" LDFLAGS="-arch i386 -arch x86_64 -arch ppc7400" ./configure --disable-dependency-tracking

The SQLITE_ENABLE_COLUMN_METADATA flag exports the metadata symbols that modern Mono SQLite adaptors need.
The -Os removes debugging symbols (as per the sqlite3 source pkg README)
The other parts are to cross compile for x86_64, i386 and ppc.  On Mac OS X, Mono can actually only P/INVOKE 32-bit libraries even on 64 bit platforms so i386 is being used.  The dylib has not been tested on ppc.</span></pre>
<p><span style="font-family:Arial;font-size:small;"> </span><br />
Please note I have not been able to test the new sqlite adapter for Mac OSX as I do not have the proper equipment, if you do get a chance to test it please report how it went.</p>
<p>Thanks everyone, if you have any questions about these changes or would like to report any changes in performance you see please visit our IRC channel on freenode (irc.freenode.net) on #osgrid or click here for our webchat.  Thank you everyone and good luck.</p>
<p>Download New Update Here</p>
<p>Michael Emory Cerqoni<br />
President &#8211; OSgrid Inc.</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/428/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=428&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/OSGrid_News/28640/1">OSGrid News</a></p>
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		</item>
		<item>
		<title>New Plaza, Old Games: Speedbuild, and…</title>
		<link>http://www.simlands.com/osgrid-news/new-plaza-old-games-speedbuild-and%e2%80%a6.html</link>
		<comments>http://www.simlands.com/osgrid-news/new-plaza-old-games-speedbuild-and%e2%80%a6.html#comments</comments>
		<pubDate>Tue, 01 Mar 2011 06:33:43 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[OSGrid News]]></category>
		<category><![CDATA[and…]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Plaza]]></category>
		<category><![CDATA[Speedbuild]]></category>

		<guid isPermaLink="false">http://www.simlands.com/osgrid-news/new-plaza-old-games-speedbuild-and%e2%80%a6.html</guid>
		<description><![CDATA[PRIMWORDS! I have been given the long-awaited opportunity to resurrect the Speedbuild event and PrimWords game after a hiatus of several months. We had a trial run of the Speedbuild at the Sandbox Plazas (both of them) and it was very difficult considering all the activity there. So Nebadon decided to make a fresh new [...]]]></description>
			<content:encoded><![CDATA[<p><strong>PRIMWORDS! <img title="Very Happy" src="http://forums.osgrid.org/images/smilies/icon_e_biggrin.gif" alt=":D" /></strong></p>
<p>I  have been given the long-awaited opportunity to resurrect the  Speedbuild event and PrimWords game after a hiatus of several months. We  had a trial run of the Speedbuild at the Sandbox Plazas (both of them)  and it was very difficult considering all the activity there.<br />
So  Nebadon decided to make a fresh new Plaza specifically for games and  events, and named it&#8230; what else? &#8230;[drum roll and trumpets]&#8230; but  Recreation Plaza!</p>
<p><strong>Speedbuild</strong> is a leisurely,  timed building competition originated by Alyvaral Aeghin in late 2008 or  early &#8217;09, not sure exactly when, and carried on through the end of  2009 by Adelle Fitzgerald. One hour to build to a theme which is secret  until the start of the game clock. More detailed rules and guidelines  here: viewtopic.php?f=3&amp;t=3124</p>
<p><strong>PrimWords</strong> is a fun team game, like Pictionary, but you build with prims instead  of draw pictures. The game&#8217;s scoreboard, rules and scripts were  developed by Warin Cascabel, one of OSGrid&#8217;s early pioneers and our  resident script guru who has sadly been rather scarce lately due to RL  obligations.</p>
<p>There is a group for each of the games, please join  if you are interested in participating so you will get timely notices  of event occurances. Do a group search for <strong>OSGrid Speedbuild</strong> and <strong>PrimWords.</strong></p>
<p>Our first official Speedbuild event on the new Plaza occurred on Sunday, Feb. 27 and you can see pictures at  http://gallery.osgrid.org/main.php?g2_itemId=6863</p>
<p>The  next Speedbuild is scheduled for Saturday, March 5 at 12 pm PST (Linden  time), or 8 pm GMT / 20:00 UTC / 3 pm US Eastern time. It is best to be  a few minutes early to give the region time to recover from multiple  logins and teleports.</p>
<p>The first official PrimWords game will be  held on Wednesday, March 2 at the same exact time:  12 pm PST (Linden  time), or 8 pm GMT / 20:00 UTC / 3 pm US Eastern time.</p>
<p>I will try  to stick with the same schedule for as long as I am organizing the  games, and hope to be doing this for many months so it becomes a regular  thing in people&#8217;s minds. Let&#8217;s have some group fun people!</p>
<p>Key Gruin</p>
<p>  <img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/osgrid.wordpress.com/424/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=news.osgrid.org&amp;blog=13038871&amp;post=424&amp;subd=osgrid&amp;ref=&amp;feed=1" width="1" height="1" /><br />
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		<title>Blogs, Forums, and SL Answers in Read-Only Mode Until March 2nd</title>
		<link>http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd-2.html</link>
		<comments>http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd-2.html#comments</comments>
		<pubDate>Mon, 21 Feb 2011 07:50:49 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[Answers]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[March]]></category>
		<category><![CDATA[Mode]]></category>
		<category><![CDATA[ReadOnly]]></category>
		<category><![CDATA[until]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd-2.html</guid>
		<description><![CDATA[As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the http://blogs.secondlife.com site is available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until we launch our new community platform (http://community.secondlife.com) on March 2nd. Get [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:ec033cca-b81b-4571-aa32-f1ffee169e2b] -->
<div class='jive-rendered-content'>
<p>As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the http://blogs.secondlife.com site is available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until we launch our new community platform (http://community.secondlife.com) on March 2nd.</p>
<p>Get ready for a more robust self-help platform with powerful capabilities, including unified search, reputation systems, new community tools, and social media features. And, please pardon our dust while we transition over to the new system.</p>
<p>To be informed immediately when the new community platform is live, follow us at @Second Life on Twitter where we&rsquo;ll be officially announcing the launch.</p>
</div>
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		<title>Blogs, Forums, and SL Answers in Read-Only Mode Until March 2nd</title>
		<link>http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd.html</link>
		<comments>http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd.html#comments</comments>
		<pubDate>Mon, 21 Feb 2011 07:50:46 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[Answers]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[March]]></category>
		<category><![CDATA[Mode]]></category>
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		<category><![CDATA[until]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/blogs-forums-and-sl-answers-in-read-only-mode-until-march-2nd.html</guid>
		<description><![CDATA[As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the http://blogs.secondlife.com site is available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until we launch our new community platform (http://community.secondlife.com) on March 2nd. Get [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:ec033cca-b81b-4571-aa32-f1ffee169e2b] -->
<div class='jive-rendered-content'>
<p>As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the http://blogs.secondlife.com site is available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until we launch our new community platform (http://community.secondlife.com) on March 2nd.</p>
<p>Get ready for a more robust self-help platform with powerful capabilities, including unified search, reputation systems, new community tools, and social media features. And, please pardon our dust while we transition over to the new system.</p>
<p>To be informed immediately when the new community platform is live, follow us at @Second Life on Twitter where we&rsquo;ll be officially announcing the launch.</p>
</div>
<p><!-- [DocumentBodyEnd:ec033cca-b81b-4571-aa32-f1ffee169e2b] --><img src="http://feeds.feedburner.com/~r/SecondLifeALL/~4/Q5SJNyMgOTs" height="1" width="1"/><br />
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		<title>[GUIDE] 10 tips to get the most out of web profiles!</title>
		<link>http://www.simlands.com/second-life-news/guide-10-tips-to-get-the-most-out-of-web-profiles.html</link>
		<comments>http://www.simlands.com/second-life-news/guide-10-tips-to-get-the-most-out-of-web-profiles.html#comments</comments>
		<pubDate>Thu, 17 Feb 2011 23:47:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[most]]></category>
		<category><![CDATA[Profiles]]></category>
		<category><![CDATA[TIPS]]></category>

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		<description><![CDATA[As a Second Life Resident, you have a profile that you can customize to share more about yourself. It&#8217;s opt-in and can be a lot of fun to fill out. Why bother? Many fellow Residents surf profiles, and if you&#8217;re open to making new friends, a completed profile makes you a much more fascinating person [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:2745ac0d-d71d-4f76-b571-7393625441c1] -->
<div class='jive-rendered-content'>
<p>As a Second Life Resident, <strong>you have a profile that you can customize to share more about yourself</strong>. It&#8217;s opt-in and can be a lot of fun to fill out. Why bother? Many fellow Residents surf profiles, and if you&#8217;re open to making new friends, a completed profile makes you a much more fascinating person to get in touch with.</p>
<p>As you may know from Q Linden&#8217;s post announcing Viewer 2.5, this new version of Second Life has profiles stored on the web. The following video chock full o&#8217; tips will <strong>help you learn what&#8217;s changed as Linden Lab continues to evolve how you express your virtual identity</strong>.</p>
<p><!--[CodeBlockStart:d1931dc7-a069-4621-9fda-a63676d7b482]--><span><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/-FeltQk3c-o&amp;hl=en_US&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f&amp;hd=1"/><param name="allowFullScreen" value=""/><param name="allowscriptaccess" value=""/><embed allowfullscreen="true" allowscriptaccess="always" height="385" src="http://www.youtube.com/v/-FeltQk3c-o&amp;hl=en_US&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f&amp;hd=1" type="application/x-shockwave-flash" width="640"></embed></object></span><!--[CodeBlockEnd:d1931dc7-a069-4621-9fda-a63676d7b482]-->
<p>&#160;</p>
<p>If you want text instructions and more info,</p>
<h2><strong>Check out the &#8220;Web profile&#8221; wiki help page</strong></h2>
<p>Feel free to edit and update it to make it awesomer! Remember, we&#8217;re moving to a new community platform so this may get ported over as-requested.</p>
<p>Also, you know how much I love followup and to set expectations so you understand what our intentions and plans are at Linden Lab. I&#8217;m constantly asking our company gurus for goodies I can share with you. After all, I live and breathe SL; the same stuff that bothers you bothers me too. I&#8217;ve read some comments to the tune of,</p>
<h2><strong>&#8220;Is that it for web profiles?&#8221;</strong></h2>
<p>No! Since this is only the <em>first</em> instance of web profiles, there&#8217;s usability stuff in a sort of &#8220;in-between&#8221; state that Linden Lab hopes to improve in the future. For example:</p>
<ul>
<li> Web profiles tend to load slower than old-style sidebar profiles, so there&#8217;s room for performance increases. </li>
<li> Some stuff hasn&#8217;t been migrated to the web profile yet &mdash; like you can&#8217;t edit a classified in the web profile yet, so the behavior of hopping back and forth is confusing. But plans are hatching for better integration. </li>
<li> Having both a web profile and the sidebar open at the same time takes a lot of screen space, and that could be tightened up too. </li>
</ul>
<p>And the odd moments of quirkiness shown in the video. Again, I emphasize: <strong>this is just the beginning</strong>. Stay tuned for improvements, but right here, right now (like the Fatboy Slim song), <strong>the above tips should help you get the most out of web profiles today</strong>.</p>
<p>On a misc. fashion note,</p>
<h2><strong>&#8220;Where did you get your eyeshadow, Torley?&#8221;</strong></h2>
<p>Some of you have also asked this, as featured in my recent videos! I had been looking all over Second Life for eyeshadow in my fave pink + green colors, and this is &#8220;Fruity Fresh&#8221; by Miasnow Myriam. It can be bought on <strong>Twomoons Island</strong>:</p>
<p><img alt="http://farm6.static.flickr.com/5164/5350322120_ac876ee9b1_z.jpg" class="jive-image" src="http://farm6.static.flickr.com/5164/5350322120_ac876ee9b1_z.jpg"/></p>
<p><strong>Check out the Destination Guide for more rad Second Life places</strong> and <strong>send your suggestions to our Editorial Team (which I&#8217;m on)</strong>!</p>
<h2><strong>&#8230;</strong></h2>
<p>Finally &mdash; for now, the ending of one chapter and the beginning of the next &mdash; this is my last blog post on this Jive system before moving to the new community platform.</p>
<p><strong>I&#8217;m giving a gracious thankyou to each and all of you lovely Residents who&#8217;ve benefited from these Tips &amp; Tricks, and hope you&#8217;ll join me in TnT&#8217;s next incarnation.</strong> (I also need to figure out how I&#8217;m going to preserve and promote the still-useful archives.) See ya on the flipside after the read-only freeze! <img height="16px" src="http://blogs.secondlife.com/4.0.2/images/emoticons/happy.gif" width="16px"/></p>
<p><em><strong>In the meantime, stay awesome in Second Life and I look forward to meeting you in-avatar&#8230;</strong></em></p>
</div>
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		<title>A New Community Platform Coming March 2nd</title>
		<link>http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd-2.html</link>
		<comments>http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd-2.html#comments</comments>
		<pubDate>Thu, 17 Feb 2011 18:49:04 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[coming]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[March]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd-2.html</guid>
		<description><![CDATA[I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources&#8211;of both people and technology&#8211;to improve your experience with both Customer Support and community interaction and communication. On the Customer Support front, we have increased coverage to eliminate our backlog within the [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:efef9ccb-a505-4677-95ce-8b4b67442315] -->
<div class='jive-rendered-content'>
<p>I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources&#8211;of both people and technology&#8211;to improve your experience with both Customer Support and community interaction and communication.</p>
<p>On the Customer Support front, we have increased coverage to eliminate our backlog within the next 3 weeks and have already resolved 70% of the outstanding tickets. We are also continuing to work on changes to our Support processes and policies to improve communication about cases and speed up resolution time.</p>
<p>Additionally, we are actively investing in technologies that help you to quickly solve problems, find answers, share insights, and get help from the community.</p>
<h4><strong>Powerful New Community Platform To Launch Soon</strong></h4>
<p>On March 2nd, we will launch a new, and much improved, self-help community platform&#8211;comprised of Forums, Blogs, Answers, and our Knowledge Base. This new fully integrated platform helps you to more efficiently leverage the power and knowledge of the community. Among many architectural and usability improvements, the system also includes:</p>
<ul>
<li><strong>Robust Self-Help Functionality</strong>: It will be easier and faster to find the answer to your question or the information that you&rsquo;re looking for. For example, in Answers, when you begin to type a keyword, an intuitive category search will return common matching solution results. And, solutions accepted by the question author are automatically nominated for Linden editorial review and possible inclusion in the Knowledge Base.</li>
<li><strong>Unified Search</strong>: You can find the information that you&rsquo;re looking for in one federated search field that returns organized results from relevant content in the Forums, Blogs, Answers, and the Knowledge Base.</li>
<li><strong>Single Sign On</strong>: Just as you can in the current system today, you will use your current Second Life username and password to log in to the new platform.</li>
<li><strong>Contribution-Based Roles</strong>: Based on your contributions to the platform, you will be able to earn new capabilities and roles in the community&#8211;from a brand new Resident to seasoned and experienced Helper.</li>
<li><strong>Easier for Experienced Residents to Share Their Wisdom</strong>: If you&rsquo;re an avid Second Life Resident who wants to participate in the community, then it will be much easier for you to update existing articles; comment on published articles; and nominate, review, and include subject matter for the Knowledge Base. </li>
<li><strong>Industry-Standard Social Media Features</strong>: As you can in many other community platforms, with the click of the mouse, it will be easy to Twitter, Facebook, Digg, etc., interesting content that you want to share with your friends in the Social Web.</li>
</ul>
<p>The Resident testers who were given a sneak peek into the system gave us great feedback and insightful reviews. Big thanks to everyone who participated!</p>
<h4><strong>Forums, Blogs, and Answers will be in Read-Only Mode Starting February 21st</strong></h4>
<p>We&rsquo;re in the final roll out stages and wanted to give you notice on what to expect. <strong>At 12:01am PDT on February 21st, the Forums, Blogs, and Answers will switch to read-only mode until March 2nd, when we launch the new system.</strong><span> This means that everything housed within the </span>http://blogs.secondlife.com<span> site will still be available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until March 2nd. Why go dark for over a week? Good question. We need the time to make sure that the data set, housed within our current system, is safely ported into the new platform and that everything is fully operational and ready to go for you on launch day.</span></p>
<p>Looking forward to sharing more on launch day and to your contributions to the new platform.</p>
</div>
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		<title>A New Community Platform Coming March 2nd</title>
		<link>http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd.html</link>
		<comments>http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd.html#comments</comments>
		<pubDate>Thu, 17 Feb 2011 01:48:19 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[coming]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[March]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/a-new-community-platform-coming-march-2nd.html</guid>
		<description><![CDATA[I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources&#8211;of both people and technology&#8211;to improve your experience with both Customer Support and community interaction and communication. On the Customer Support front, we have increased coverage to eliminate our backlog within the [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:236bdb70-ca22-4282-a9b7-4c0d76dd8c46] -->
<div class='jive-rendered-content'>
<p>I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources&#8211;of both people and technology&#8211;to improve your experience with both Customer Support and community interaction and communication.</p>
<p>On the Customer Support front, we have increased coverage to eliminate our backlog within the next 3 weeks and have already resolved 70% of the outstanding tickets. We are also continuing to work on changes to our Support processes and policies to improve communication about cases and speed up resolution time.</p>
<p>Additionally, we are actively investing in technologies that help you to quickly solve problems, find answers, share insights, and get help from the community.</p>
<h4><strong>Powerful New Community Platform To Launch Soon</strong></h4>
<p>On March 2nd, we will launch a new, and much improved, self-help community platform&#8211;comprised of Forums, Blogs, Answers, and our Knowledge Base. This new fully integrated platform helps you to more efficiently leverage the power and knowledge of the community. Among many architectural and usability improvements, the system also includes:</p>
<ul>
<li><strong>Robust Self-Help Functionality</strong>: It will be easier and faster to find the answer to your question or the information that you&rsquo;re looking for. For example, in Answers, when you begin to type a keyword, an intuitive category search will return common matching solution results. And, solutions accepted by the question author are automatically nominated for Linden editorial review and possible inclusion in the Knowledge Base.</li>
<li><strong>Unified Search</strong>: You can find the information that you&rsquo;re looking for in one federated search field that returns organized results from relevant content in the Forums, Blogs, Answers, and the Knowledge Base.</li>
<li><strong>Single Sign On</strong>: Just as you can in the current system today, you will use your current Second Life username and password to log in to the new platform.</li>
<li><strong>Contribution-Based Roles</strong>: Based on your contributions to the platform, you will be able to earn new capabilities and roles in the community&#8211;from a brand new Resident to seasoned and experienced Helper.</li>
<li><strong>Easier for Experienced Residents to Share Their Wisdom</strong>: If you&rsquo;re an avid Second Life Resident who wants to participate in the community, then it will be much easier for you to update existing articles; comment on published articles; and nominate, review, and include subject matter for the Knowledge Base. </li>
<li><strong>Industry-Standard Social Media Features</strong>: As you can in many other community platforms, with the click of the mouse, it will be easy to Twitter, Facebook, Digg, etc., interesting content that you want to share with your friends in the Social Web.</li>
</ul>
<p>The Resident testers who were given a sneak peek into the system gave us great feedback and insightful reviews. Big thanks to everyone who participated!</p>
<h4><strong>Forums, Blogs, and Answers will be in Read-Only Mode Starting February 21st</strong></h4>
<p>We&rsquo;re in the final roll out stages and wanted to give you notice on what to expect. <strong>At 12:01am PDT on February 21st, the Forums, Blogs, and Answers will switch to read-only mode until March 2nd, when we launch the new system.</strong><span> This means that everything housed within the </span>http://blogs.secondlife.com<span> site will still be available for you to read, but you cannot post comments&#8211;or contribute content&#8211;until March 2nd. Why go dark for over a week? Good question. We need the time to make sure that the data set, housed within our current system, is safely ported into the new platform and that everything is fully operational and ready to go for you on launch day.</span></p>
<p>Looking forward to sharing more on launch day and to your contributions to the new platform.</p>
</div>
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