<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SimLands.com &#187; meeting</title>
	<atom:link href="http://www.simlands.com/tag/meeting/feed" rel="self" type="application/rss+xml" />
	<link>http://www.simlands.com</link>
	<description></description>
	<lastBuildDate>Thu, 19 Jan 2012 20:42:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
		<item>
		<title>Join Philip and BK for an Inworld Meeting and Q&amp;A</title>
		<link>http://www.simlands.com/second-life-news/join-philip-and-bk-for-an-inworld-meeting-and-qa.html</link>
		<comments>http://www.simlands.com/second-life-news/join-philip-and-bk-for-an-inworld-meeting-and-qa.html#comments</comments>
		<pubDate>Mon, 26 Jul 2010 15:47:32 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[inworld]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[meeting]]></category>
		<category><![CDATA[Philip]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/join-philip-and-bk-for-an-inworld-meeting-and-qa.html</guid>
		<description><![CDATA[Recently, I posted an update here on our blogs about on Linden Lab&#8217;s strategy. I mentioned my desire to hold an inworld meeting for questions before the end of July, and today I&#8217;m happy to share some details on how you can participate! On Friday July 30th, join myself and COO Bob Komin (BK Linden) [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:6bc22cd7-3177-4bf1-9226-7f9e57730b93] -->
<div class='jive-rendered-content'>
<p>Recently, I posted an update here on our blogs about on Linden Lab&rsquo;s strategy. I mentioned my desire to hold an inworld meeting for questions before the end of July, and today I&rsquo;m happy to share some details on how you can participate!</p>
<p>On Friday July 30th, join myself and COO Bob Komin (BK Linden) at 10am SLT/PST at Linden Estate Services for an Inworld meeting with the Residents of Second Life. It was announced this June that I would be returning as interim CEO and I&rsquo;d like to take this opportunity to address some of the excitement, concerns and questions that have been circulating for the past few weeks. The overall goal is to open up the conversation with the community about our upcoming plans around the development and future of Second Life.</p>
<p>If you would like to attend, please fill out this form with your Second Life name and email address no later than 5pm SLT/PST on Wednesday, July 28th.&#160; Admission to the live event will be decided by a random draw and the winners will be notified on the 29th by either an email or notecard with instructions on how to RSVP. Please keep in mind that the event will be in English and that both myself and Bob will be using SL Voice.</p>
<p>We are attempting to make this event as inclusive as possible so that those who are interested will be able to participate. We have partnered with TreetTV in order to provide live video and audio streaming of the event. In addition, we have asked Virtual Ability Island to provide a transcription of the event so that those with hearing impairments can follow along. You can also submit questions throughout the event to the SL Twitter account. The final 20-30 minutes of the event will be devoted to answering some of those questions.</p>
<p>I&#8217;m looking forward to hearing from the community on Friday, and keeping in touch with you as we move forward.</p>
<p>Thanks,</p>
<p>Philip</p>
</div>
<p><!-- [DocumentBodyEnd:6bc22cd7-3177-4bf1-9226-7f9e57730b93] --><img src="http://feeds.feedburner.com/~r/SecondLifeALL/~4/iZShRSi1n0s" height="1" width="1"/><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/Second_Life_Blogs_Blog_List_All_Communities/28409/1">Second Life Blogs : Blog List &#8211; All Communities</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.simlands.com/second-life-news/join-philip-and-bk-for-an-inworld-meeting-and-qa.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update on Strategy, and call for in-world meeting!</title>
		<link>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting-2.html</link>
		<comments>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting-2.html#comments</comments>
		<pubDate>Mon, 19 Jul 2010 01:48:16 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[inworld]]></category>
		<category><![CDATA[meeting]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting-2.html</guid>
		<description><![CDATA[Hi Everyone, It&#8217;s been just over 3 weeks now since my return as&#160; CEO, and I think I&#8217;ve gotten up to speed enough to begin communicating&#160; with you in a useful way.&#160;&#160; This post is an update on what we are doing,&#160; and also to announce an in-world meeting where I&#8217;ll extend on the&#160; thoughts [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:1713e624-4ffb-4002-a5f7-79782cbf3a07] -->
<div class='jive-rendered-content'>
<p>Hi Everyone,</p>
<p>It&#8217;s been just over 3 weeks now since my return as&#160; CEO, and I think I&#8217;ve gotten up to speed enough to begin communicating&#160; with you in a useful way.&#160;&#160; This post is an update on what we are doing,&#160; and also to announce an in-world meeting where I&#8217;ll extend on the&#160; thoughts in this post, as well as answer as many question as possible.&#160;&#160;&#160; Beyond the contents of this message and meeting, I hope to revitalize a&#160; frank and timely exchange between the company and the Second Life&#160; community.&#160; You can expect additional posts from us in the coming weeks&#160; expanding these focus areas to more specific projects.&#160; This is a time&#160; of great change for us:&#160; a downsizing and restructuring of the company, a&#160; change in executive leadership, and big changes to our strategic&#160; planning and directions.</p>
<p>When I spoke at the seventh-birthday celebration, I said how we&#160; needed to &#8216;tear down the walls&#8217; that broadly keep more people from&#160; getting into and using Second Life.&#160; We have created together (both&#160; Linden Lab and the many of you who create content and experiences) an&#160; amazing shared experience which at it&#8217;s best is a breathtaking social,&#160; creative, educational, and entrepreneurial platform.&#160; But we&#8217;ve gotten&#160; ahead of ourselves.&#160; We still have a lot of hard work to do to make this&#160; experience accessible to a majority of people.&#160; At a very high level,&#160; we&#8217;re slowing down work that we think we&#8217;ve started too early or in the&#160; wrong order, and refocusing our team and projects on improving the basic&#160; features which impact all users and which are essential to the&#160; operation of Second Life.&#160; Additionally we will focus on faster&#160; iteration with more input from the community, as well as greatly growing&#160; the virtual marketplace.</p>
<p>Here are some more details on the current state of that planning&#160; process:</p>
<p>Inside the Lab, we&#8217;ve been using the expression &#8216;back to&#160; basics&#8217;, to capture refocusing our efforts to re-examine, repair, and&#160; where necessary, re-design the basic experiences and systems that are at&#160; the core of the Second Life experience.&#160;&#160; First on the list should be a&#160; big attack on lag and crashes, clearly things that very negatively&#160; impact all users.&#160; We are looking at &#8216;lag&#8217; broadly to encompass things&#160; like chat failures and delays, frame rates, and scene and object loading&#160; delays.&#160; Beyond performance and crashes, wherever possible we will make&#160; the basic user experiences (like getting clothes on, communicating, or&#160; your first few sessions as a new user) faster, easier, and more fun.</p>
<p>Next,&#160; we&#8217;ve been looking at how we need to more rapidly improve and innovate&#160; Second Life to re-capture and sustain the technology leadership position&#160; that got us to where we are today, and is vital to scaling the virtual&#160; world experience to maturity.&#160; In creating Second Life, we&#8217;ve solved&#160; some very hard problems across a number of different areas, and few&#160; people have been able to copy us.&#160; We need to get back to being the&#160; first to invent and deliver the solutions that evolve virtual worlds -&#160; we are still at the very beginning of a huge market.&#160; That&#8217;s a lot of&#160; different work, but in the short term you can expect to see greatly&#160; shortened release cycles across all our systems and a focus on rapid&#160; iteration with lots of community feedback as a first result of those&#160; efforts.&#160;&#160; The other key short term goal is to very rapidly make Viewer&#160; 2.x the best and most widely-used Second Life viewer.&#160; We are unifying&#160; efforts across the lab to make this viewer both the best-performing and&#160; the most functionally capable for all different users, as well as&#160; hopefully becoming the underlying codebase for lots of&#160; third party&#160; development.</p>
<p>We&#8217;ve also identified the virtual content (both goods and&#160; services) marketplace as a key longer-term area of focus as well as the&#160; key metric for our collective success.&#160; There are 10&#8242;s of thousands of&#160; entrepreneurs, creators, and merchants working together inside Second&#160; Life that have already created what is easily the world&#8217;s largest market&#160; for virtual items and experiences, with around 0M expected in total&#160; volume in 2010.&#160;&#160; We&#8217;re going to redirect efforts to improve and grow&#160; that market as quickly as possible.&#160; Making content and experience&#160; creators more successful is what ultimately drives the growth of Second&#160; Life.&#160;&#160; Optimizing from end-to-end the process of searching for, trying,&#160; buying, and using virtual goods will be our first focus here.</p>
<p>We will make every effort to deliver visible and continuous&#160; improvements in these three areas over the remainder of the year.&#160; The&#160; shift to shorter cycles with smaller deliverables&#160; should allow better&#160; community involvement and feedback.&#160; We will make our changes, develop&#160; code, and discuss plans in the open.<strong>&#160; Before the end of July, we will&#160; also hold an in-world gathering where we can&#160; talk more about these&#160; plans and take questions. </strong> <strong>More details about how&#160; we can best&#160; get a big group together and talking will be coming in&#160; another post.</strong></p>
<p>As a final note, I would note that we are not planning to change&#160; Second Life to exclude any categories of users.&#160; Our restructuring&#160; messaging around &#8216;consumers&#8217; and &#8216;web&#8217; versions of Second Life seemed to&#160; mistakenly suggest to some that we plan to more narrowly focus the&#160; experience on a specific demographic or use model.&#160; We aren&#8217;t.&#160; We are&#160; reducing efforts across the board that in our opinion are being done in&#160; the wrong order, but those resources will re-focus on creating a single&#160; effective system that is better for all categories of user.&#160; We believe&#160; we first need to improve and complete the core experiences that drive&#160; Second Life, before we dive into how to customize it for different&#160; markets.</p>
<p>In closing, I&#8217;d like to thank the SL community,&#160; and in particular&#160; those people who sent me the many heart-warming email messages of&#160; support that I&#8217;ve received since returning.&#160; They have been both a&#160; direct contribution to these plans, and also a way to keep a smile on my&#160; face in these tough but exciting times.&#160; If you have thoughts about&#160; Second Life that you want to share with me, please keep those emails&#160; coming.&#160; I can&#8217;t say that I can read or respond to everything, but I&#160; have gotten great value from many of the well-written thoughts I&#8217;ve&#160; received.</p>
</div>
<p><!-- [DocumentBodyEnd:1713e624-4ffb-4002-a5f7-79782cbf3a07] -->
<div class="feedflare">
<img src="http://feeds.feedburner.com/~ff/SecondLife?d=yIl2AUoC8zA" border="0"></img>
</div>
<p><img src="http://feeds.feedburner.com/~r/SecondLife/~4/lT0SkY4iDvo" height="1" width="1"/><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/Latest_RSS_Content_for_All_Communities_Second_Life/28336/1">Latest RSS Content for All Communities | Second Life</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update on Strategy, and call for in-world meeting!</title>
		<link>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting.html</link>
		<comments>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting.html#comments</comments>
		<pubDate>Mon, 19 Jul 2010 01:47:02 +0000</pubDate>
		<dc:creator>roger</dc:creator>
				<category><![CDATA[Second Life News]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[inworld]]></category>
		<category><![CDATA[meeting]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting.html</guid>
		<description><![CDATA[Hi Everyone, It&#8217;s been just over 3 weeks now since my return as&#160; CEO, and I think I&#8217;ve gotten up to speed enough to begin communicating&#160; with you in a useful way.&#160;&#160; This post is an update on what we are doing,&#160; and also to announce an in-world meeting where I&#8217;ll extend on the&#160; thoughts [...]]]></description>
			<content:encoded><![CDATA[<p><!-- [DocumentBodyStart:1713e624-4ffb-4002-a5f7-79782cbf3a07] -->
<div class='jive-rendered-content'>
<p>Hi Everyone,</p>
<p>It&#8217;s been just over 3 weeks now since my return as&#160; CEO, and I think I&#8217;ve gotten up to speed enough to begin communicating&#160; with you in a useful way.&#160;&#160; This post is an update on what we are doing,&#160; and also to announce an in-world meeting where I&#8217;ll extend on the&#160; thoughts in this post, as well as answer as many question as possible.&#160;&#160;&#160; Beyond the contents of this message and meeting, I hope to revitalize a&#160; frank and timely exchange between the company and the Second Life&#160; community.&#160; You can expect additional posts from us in the coming weeks&#160; expanding these focus areas to more specific projects.&#160; This is a time&#160; of great change for us:&#160; a downsizing and restructuring of the company, a&#160; change in executive leadership, and big changes to our strategic&#160; planning and directions.</p>
<p>When I spoke at the seventh-birthday celebration, I said how we&#160; needed to &#8216;tear down the walls&#8217; that broadly keep more people from&#160; getting into and using Second Life.&#160; We have created together (both&#160; Linden Lab and the many of you who create content and experiences) an&#160; amazing shared experience which at it&#8217;s best is a breathtaking social,&#160; creative, educational, and entrepreneurial platform.&#160; But we&#8217;ve gotten&#160; ahead of ourselves.&#160; We still have a lot of hard work to do to make this&#160; experience accessible to a majority of people.&#160; At a very high level,&#160; we&#8217;re slowing down work that we think we&#8217;ve started too early or in the&#160; wrong order, and refocusing our team and projects on improving the basic&#160; features which impact all users and which are essential to the&#160; operation of Second Life.&#160; Additionally we will focus on faster&#160; iteration with more input from the community, as well as greatly growing&#160; the virtual marketplace.</p>
<p>Here are some more details on the current state of that planning&#160; process:</p>
<p>Inside the Lab, we&#8217;ve been using the expression &#8216;back to&#160; basics&#8217;, to capture refocusing our efforts to re-examine, repair, and&#160; where necessary, re-design the basic experiences and systems that are at&#160; the core of the Second Life experience.&#160;&#160; First on the list should be a&#160; big attack on lag and crashes, clearly things that very negatively&#160; impact all users.&#160; We are looking at &#8216;lag&#8217; broadly to encompass things&#160; like chat failures and delays, frame rates, and scene and object loading&#160; delays.&#160; Beyond performance and crashes, wherever possible we will make&#160; the basic user experiences (like getting clothes on, communicating, or&#160; your first few sessions as a new user) faster, easier, and more fun.</p>
<p>Next,&#160; we&#8217;ve been looking at how we need to more rapidly improve and innovate&#160; Second Life to re-capture and sustain the technology leadership position&#160; that got us to where we are today, and is vital to scaling the virtual&#160; world experience to maturity.&#160; In creating Second Life, we&#8217;ve solved&#160; some very hard problems across a number of different areas, and few&#160; people have been able to copy us.&#160; We need to get back to being the&#160; first to invent and deliver the solutions that evolve virtual worlds -&#160; we are still at the very beginning of a huge market.&#160; That&#8217;s a lot of&#160; different work, but in the short term you can expect to see greatly&#160; shortened release cycles across all our systems and a focus on rapid&#160; iteration with lots of community feedback as a first result of those&#160; efforts.&#160;&#160; The other key short term goal is to very rapidly make Viewer&#160; 2.x the best and most widely-used Second Life viewer.&#160; We are unifying&#160; efforts across the lab to make this viewer both the best-performing and&#160; the most functionally capable for all different users, as well as&#160; hopefully becoming the underlying codebase for lots of&#160; third party&#160; development.</p>
<p>We&#8217;ve also identified the virtual content (both goods and&#160; services) marketplace as a key longer-term area of focus as well as the&#160; key metric for our collective success.&#160; There are 10&#8242;s of thousands of&#160; entrepreneurs, creators, and merchants working together inside Second&#160; Life that have already created what is easily the world&#8217;s largest market&#160; for virtual items and experiences, with around 0M expected in total&#160; volume in 2010.&#160;&#160; We&#8217;re going to redirect efforts to improve and grow&#160; that market as quickly as possible.&#160; Making content and experience&#160; creators more successful is what ultimately drives the growth of Second&#160; Life.&#160;&#160; Optimizing from end-to-end the process of searching for, trying,&#160; buying, and using virtual goods will be our first focus here.</p>
<p>We will make every effort to deliver visible and continuous&#160; improvements in these three areas over the remainder of the year.&#160; The&#160; shift to shorter cycles with smaller deliverables&#160; should allow better&#160; community involvement and feedback.&#160; We will make our changes, develop&#160; code, and discuss plans in the open.<strong>&#160; Before the end of July, we will&#160; also hold an in-world gathering where we can&#160; talk more about these&#160; plans and take questions. </strong> <strong>More details about how&#160; we can best&#160; get a big group together and talking will be coming in&#160; another post.</strong></p>
<p>As a final note, I would note that we are not planning to change&#160; Second Life to exclude any categories of users.&#160; Our restructuring&#160; messaging around &#8216;consumers&#8217; and &#8216;web&#8217; versions of Second Life seemed to&#160; mistakenly suggest to some that we plan to more narrowly focus the&#160; experience on a specific demographic or use model.&#160; We aren&#8217;t.&#160; We are&#160; reducing efforts across the board that in our opinion are being done in&#160; the wrong order, but those resources will re-focus on creating a single&#160; effective system that is better for all categories of user.&#160; We believe&#160; we first need to improve and complete the core experiences that drive&#160; Second Life, before we dive into how to customize it for different&#160; markets.</p>
<p>In closing, I&#8217;d like to thank the SL community,&#160; and in particular&#160; those people who sent me the many heart-warming email messages of&#160; support that I&#8217;ve received since returning.&#160; They have been both a&#160; direct contribution to these plans, and also a way to keep a smile on my&#160; face in these tough but exciting times.&#160; If you have thoughts about&#160; Second Life that you want to share with me, please keep those emails&#160; coming.&#160; I can&#8217;t say that I can read or respond to everything, but I&#160; have gotten great value from many of the well-written thoughts I&#8217;ve&#160; received.</p>
</div>
<p><!-- [DocumentBodyEnd:1713e624-4ffb-4002-a5f7-79782cbf3a07] --><img src="http://feeds.feedburner.com/~r/SecondLifeALL/~4/lT0SkY4iDvo" height="1" width="1"/><br />
<a rel="nofollow" rel="nofollow" href="http://www.simlands.com/goto/Second_Life_Blogs_Blog_List_All_Communities/28335/1">Second Life Blogs : Blog List &#8211; All Communities</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.simlands.com/second-life-news/update-on-strategy-and-call-for-in-world-meeting.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

