Technology Improvements for Q1 Including Raising Group Limit to 42
As we begin 2011, I want to share the progress that we’re making on several important technology enhancements that I discussed in my last post. As I mentioned, we are focused on improving the overall performance of Second Life while addressing some long standing limitations such as raising group limits, improving the chat system, and [...]
Technology Improvements for Q1 Including Raising Group Limit to 42
As we begin 2011, I want to share the progress that we’re making on several important technology enhancements that I discussed in my last post. As I mentioned, we are focused on improving the overall performance of Second Life while addressing some long standing limitations such as raising group limits, improving the chat system, and [...]
Back to Basics Technology Improvements
As we head into the fourth quarter, I wanted to share some of the progress that we’ve made since we realigned engineering and created our Platform team. The team is comprised of simulator, services, and viewer developers and testers (Platform Development), as well as our operations, IT, data warehouse and customer support teams (Platform Operations). [...]
Back to Basics Technology Improvements
As we head into the fourth quarter, I wanted to share some of the progress that we’ve made since we realigned engineering and created our Platform team. The team is comprised of simulator, services, and viewer developers and testers (Platform Development), as well as our operations, IT, data warehouse and customer support teams (Platform Operations). [...]
HTTP Assets Improve Grid Performance and Other Technology News
It been a summer of major change here at the Lab and I wanted to give you a quick update on how we’re tackling a top priority–platform enhancements that improve grid performance. An Introduction to HTTP AssetsLast week, we enabled grid-wide changes that represent an important first step towards more effectively managing asset requests out [...]